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Answerer:nitesoulja 2008-02-04 19:47:29 |
Players can duel one another with consent in any area. The victor of a duel earns PvP points; however, there is currently no known use for the points. A player defeated in a duel reincarnates on the spot with minimal health and mana.
Fights without consent (player killing) can only be performed in areas outside a safety zone. In such cases, players enter a battle status, during which the names of the fighting players turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points, if the attacked player did not fight back. If the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Inclination Points decrease over time or when being killed. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail in case of death, and may be attacked by NPC guards. When in jail, time may be paid off with bribes.
2Moons includes a 'Shield' system, which can only be utilized in Player Versus Player combat. The shield activates only against an attack launched by another player, and it acts as additional protection and regenerates steadily after combat. Its strength is based on the armour rating, health, and level of the player. The shield prevents quick killing of weakened players, giving them a chance to run away from battle.
referto:http://en.wikipedia.org/wiki/2
yiwind0101's comments:nice --- Rank: ***
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Answerer:firedeamon 2008-02-05 18:35:08 |
| if you kill someone just to kill them than its ok, but if you kill someone after you just killed someone than you will become an outlaw. |
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Answerer:noodlemobster 2008-02-10 18:44:47 |
Your first few PKs( player kills) will get you one IP ( inclination point ) per kill. As you PK more people your IP stacks up and seems to get exponentially higher as you go. Over 500 IP ? You will respawn in jail if you get killed. To get out you have to serve your time or bribe the guard to let you out.
Generally, I don't like to PK for fun. If my guild is battling another guild I don't wanna become useless after I get killed once as a red user. My advice is: Don't respawn in jail. It wastes your time and or dils. Instead, call up a reliable segnale friend/ guild member to resurect you and be on your way. |
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| answer modified by noodlemobster at 2008-02-13 01:48:02 |
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Answerer:aznballa510 2008-02-17 09:51:49 |
| both players must accpet to a duel and fight |
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Answerer:jimjimtanzhutou 2008-02-20 02:48:16 |
Players can duel one another with consent in any area. The victor of a duel earns PvP points; however, there is currently no known use for the points. A player defeated in a duel reincarnates on the spot with minimal health and mana.
Fights without consent (player killing) can only be performed in areas outside a safety zone. In such cases, players enter a battle status, during which the names of the fighting players turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points, if the attacked player did not fight back. If the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Inclination Points decrease over time or when being killed. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail in case of death, and may be attacked by NPC guards. When in jail, time may be paid off with bribes.
2Moons includes a 'Shield' system, which can only be utilized in Player Versus Player combat. The shield activates only against an attack launched by another player, and it acts as additional protection and regenerates steadily after combat. Its strength is based on the armour rating, health, and level of the player. The shield prevents quick killing of weakened players, giving them a chance to run away from battle. |
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Answerer:denson90 2008-02-21 09:00:54 |
| PK is Player killer rite something like that... |
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Answerer:devilyme 2008-02-21 19:13:40 |
| die also will go jail meh.. |
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Answerer:luxune 2008-02-21 20:20:25 |
It depends.
For example, if someone attacks u and u kill them, you will not become an outlaw because its self defense, however, if u attack them without having the self defense system being activated, u will become an outlaw. And u continue killing them u will obtain a outlaw status and if someone kills u with it, u be jail i guess |
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Answerer:yapjiunnhui 2008-02-22 00:59:38 |
| there are many wayspk stand for attacking a npc |
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Answerer:tengjie 2008-02-22 02:59:13 |
| there is onli one way to attack an npc...but its not worth i rather not say |
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Answerer:welan 2008-02-22 03:11:39 |
| dont attack npc, just go and find some red name to kill =) |
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Answerer:singhuat 2008-02-22 04:44:56 |
| use pk icon to aim the player u wan to pk. the player must accpet to a duel and fight. den u can pk. |
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Answerer:hrinuchiru 2008-02-22 06:25:24 |
| PK is for fun to make people feel tension like Rakion maybe |
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Answerer:solardust 2008-02-22 06:53:26 |
| u need to be of a certain lvl thats for sure |
| referto:n they cant atk u if ur lvls |
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Answerer:tbhthc 2008-02-22 09:56:10 |
All the aoe skills =]
have fun.
i recommand on archer' that uses dagger. |
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Answerer:ahjie25 2008-02-22 14:56:54 |
| just kill some 1 , and he have the permission to kill u . |
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Answerer:rankiba 2008-02-22 18:47:26 |
| both player haf 2 accept n begin 2 duel...whoever dies go 2 jail lo... |
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Answerer:leopardodi 2008-02-22 20:13:19 |
Players can duel one another with consent in any area. The victor of a duel earns PvP points; however, there is currently no known use for the points. A player defeated in a duel reincarnates on the spot with minimal health and mana.
Fights without consent (player killing) can only be performed in areas outside a safety zone. In such cases, players enter a battle status, during which the names of the fighting players turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points, if the attacked player did not fight back. If the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Inclination Points decrease over time or when being killed. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail in case of death, and may be attacked by NPC guards. When in jail, time may be paid off with bribes. |
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Answerer:mmbgstatic 2008-02-22 20:53:26 |
| For the second part of the question, if im not wrong, if your IP is above 500 then you will be sent to jail when you die |
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Answerer:adam7788 2008-02-22 22:46:49 |
| for pk..u dont need to ask if u wan to atk a player |
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Answerer:zikang 2008-02-23 00:24:00 |
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Answerer:nicky02 2008-02-23 00:37:46 |
| both players must accpet to a duel and fight |
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Answerer:reivax91 2008-02-23 10:16:16 |
| All answers you seek can be googled or found in mmosite. If you need more help, ask it again until somebody gives you an answer. |
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Answerer:hyperbeam2 2008-02-23 11:58:22 |
| y dun u go other forum to check it out? |
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Answerer:alladinn 2008-02-23 12:50:10 |
there are many wayspk stand for attacking a npc
lolz
i love this game |
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Answerer:raven43 2008-02-23 18:03:13 |
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Answerer:meteorax 2008-02-23 22:13:10 |
you will have to challenge someone to a PvP match and if you or him loses you will respawn closeby... however with not as much health...
Fights without consent (Pk-ing) can only be performed in areas outside a safety zone(places where you can grind mobs). In such cases, players will enter a battle status and the names of the fighting players will turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points, if the attacked player did not fight back. If the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Inclination Points decrease over time or when being killed. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail in case of death, and may be attacked by NPC guards. When in jail, time may be paid off with bribes. |
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Answerer:crevantess 2008-02-24 03:22:31 |
| you challenge ppl and when they accept, the fights begin. guild fight is organise by guild leader. |
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Answerer:psycotao 2008-02-24 05:56:59 |
| Your first few player kills will get you one IP ( inclination point ) per kill. As you PK more people your IP stacks up and seems to get exponentially higher as you go. Over 500 IP ? You will respawn in jail if you get killed. To get out you have to spend some time in jail or pay the guard to get out... |
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