Nearly always the connotation is that an NPC is allied with, or at least neutral toward, the player, while hostile characters are referred to as a monster or creeps. In video games, NPC is sometimes expanded as "non-playable character" or "non-player class".NPC behavior in computer games is usually scripted and automatic triggered by certain actions or dialogue with the player character In some online games NPCs may be entirely unscripted, and are essentially regular character avatars controlled by employees of the game company